Post Jam Devlog
Angry Worlds » Devlog
Periodically people come to me and say: "Hey, there is this bug in your game, it would be perfect otherwise". So I pop up my Game Maker and change some few lines of code. Sometimes.
2017-Mai-07
- [NEW] HTML5 version for Mac and Linux users
- [CHANGE] HTML5 version: initial star positions and logic
2017-Mai-04
- [ADDED] 2 More save points (6 saves in one stage?! Really?!)
v.1.0.1
2017-Mai-02
- [BUGFIX] Star on collision soft-lock
- [BUGFIX] No respawn on death
- [CHANGE] Physics removed on death
- [CHANGE] Reduced on damage knockback by half
- [NERF] Boss moon launching speed reduced from 20 to 17
2017-Mai-01
- [NEW] 5 frame tolerance (1/12 seconds) before air jumping when leaving a platform
- [BUGFIX] Save point flag animation frames out of order
2017-Apr-30
- [NEW] Splash screen - Meron Soda Games
- [CHANGE] Credits screen - Added sound credits
2017-Apr-28
- [NEW] Secret passages.
2017-Apr-24
- [NEW] In-game animation: button instructions
- [NEW] Enemy - The Binary
- [NEW] Controls screen
v.1.0
Files
Angry Worlds 1.0.exe 7.8 MB
May 03, 2017
Get Angry Worlds
Angry Worlds
Angry Worlds - Platformer with a planet as main character
Status | Prototype |
Author | flafdraws |
Genre | Platformer |
Tags | 2D, 2d-platformer, GameMaker, Ludum Dare, Ludum Dare 38, planet, world |
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